BaseDock.Designer.cs 1.7 KB

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  1. namespace ProjectBase.Controls
  2. {
  3. partial class BaseDock
  4. {
  5. /// <summary>
  6. /// Required designer variable.
  7. /// </summary>
  8. private System.ComponentModel.IContainer components = null;
  9. /// <summary>
  10. /// Clean up any resources being used.
  11. /// </summary>
  12. /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
  13. protected override void Dispose(bool disposing)
  14. {
  15. if (disposing && (components != null))
  16. {
  17. components.Dispose();
  18. }
  19. base.Dispose(disposing);
  20. }
  21. #region Windows Form Designer generated code
  22. /// <summary>
  23. /// Required method for Designer support - do not modify
  24. /// the contents of this method with the code editor.
  25. /// </summary>
  26. private void InitializeComponent()
  27. {
  28. System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(BaseDock));
  29. this.SuspendLayout();
  30. //
  31. // BaseDock
  32. //
  33. this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
  34. this.ClientSize = new System.Drawing.Size(292, 266);
  35. //this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
  36. this.Name = "BaseDock";
  37. this.Text = "BaseForm";
  38. this.Load += new System.EventHandler(this.BaseForm_Load);
  39. this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.BaseForm_KeyUp);
  40. this.ResumeLayout(false);
  41. }
  42. #endregion
  43. }
  44. }