AbortableThreadPool.cs 7.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading;
  6. using System.Threading.Tasks;
  7. namespace ProjectBase.Data.Threading
  8. {
  9. /// <summary>
  10. /// 线程池中的可以取消执行操作的线程池辅助类
  11. /// </summary>
  12. public static class AbortableThreadPool
  13. {
  14. private static readonly LinkedList<WorkItem> CallbacksList = new LinkedList<WorkItem>();
  15. private static readonly Dictionary<WorkItem, Thread> ThreadList = new Dictionary<WorkItem, Thread>();
  16. /// <summary>
  17. /// 把执行操作放到队列中。当线程池的线程可用的时候,方法执行。
  18. /// </summary>
  19. /// <param name="callback">一个代表将要执行方法的WaitCallback对象</param>
  20. public static WorkItem QueueUserWorkItem(WaitCallback callback)
  21. {
  22. return QueueUserWorkItem(callback, null);
  23. }
  24. /// <summary>
  25. /// 把执行操作放到队列中,并指定了一个对象,它包含将要执行方法的数据。
  26. /// 当线程池的线程可用的时候,方法执行。
  27. /// </summary>
  28. /// <param name="callback">一个代表将要执行方法的WaitCallback对象</param>
  29. /// <param name="state">一个对象,它包含将要执行方法的数据</param>
  30. public static WorkItem QueueUserWorkItem(WaitCallback callback, object state)
  31. {
  32. WorkItem item = new WorkItem(callback, state, ExecutionContext.Capture());
  33. lock (CallbacksList)
  34. {
  35. CallbacksList.AddLast(item);
  36. }
  37. ThreadPool.QueueUserWorkItem(new WaitCallback(HandleItem));
  38. return item;
  39. }
  40. /// <summary>
  41. /// 处理队列中的线程池工作项目。
  42. /// </summary>
  43. /// <param name="ignored">The ignored.</param>
  44. private static void HandleItem(object ignored)
  45. {
  46. WorkItem item = null;
  47. try
  48. {
  49. lock (CallbacksList)
  50. {
  51. if (CallbacksList.Count > 0)
  52. {
  53. item = CallbacksList.First.Value;
  54. CallbacksList.RemoveFirst();
  55. }
  56. if (item == null)
  57. {
  58. return;
  59. }
  60. ThreadList.Add(item, Thread.CurrentThread);
  61. }
  62. ExecutionContext.Run(item.Context, delegate { item.Callback(item.State); }, null);
  63. }
  64. finally
  65. {
  66. lock (CallbacksList)
  67. {
  68. if (item != null)
  69. {
  70. ThreadList.Remove(item);
  71. }
  72. }
  73. }
  74. }
  75. /// <summary>
  76. /// 取消指定的队列中的工作项。
  77. /// </summary>
  78. /// <param name="item">线程池中取消的项目</param>
  79. /// <param name="allowAbort">如果设置为<see langword="true"/>则允许终止线程</param>
  80. /// <returns>项目队列的状态</returns>
  81. public static WorkItemStatus Cancel(WorkItem item, bool allowAbort)
  82. {
  83. if (item == null)
  84. {
  85. throw new ArgumentNullException("item");
  86. }
  87. lock (CallbacksList)
  88. {
  89. LinkedListNode<WorkItem> node = CallbacksList.Find(item);
  90. if (node != null)
  91. {
  92. CallbacksList.Remove(node);
  93. return WorkItemStatus.Queued;
  94. }
  95. else if (ThreadList.ContainsKey(item))
  96. {
  97. if (allowAbort)
  98. {
  99. ThreadList[item].Abort();
  100. ThreadList.Remove(item);
  101. return WorkItemStatus.Aborted;
  102. }
  103. else
  104. {
  105. return WorkItemStatus.Executing;
  106. }
  107. }
  108. else
  109. {
  110. return WorkItemStatus.Completed;
  111. }
  112. }
  113. }
  114. /// <summary>
  115. /// 获取指定队列中工作项的状态
  116. /// </summary>
  117. /// <param name="item">线程池中工作项</param>
  118. /// <returns>工作项的状态</returns>
  119. public static WorkItemStatus GetStatus(WorkItem item)
  120. {
  121. if (item == null)
  122. {
  123. throw new ArgumentNullException("item");
  124. }
  125. lock (CallbacksList)
  126. {
  127. LinkedListNode<WorkItem> node = CallbacksList.Find(item);
  128. if (node != null)
  129. {
  130. return WorkItemStatus.Queued;
  131. }
  132. else if (ThreadList.ContainsKey(item))
  133. {
  134. return WorkItemStatus.Executing;
  135. }
  136. else
  137. {
  138. return WorkItemStatus.Completed;
  139. }
  140. }
  141. }
  142. /// <summary>
  143. /// 取消所有任务
  144. /// </summary>
  145. /// <param name="allowAbort">线程是否终止</param>
  146. public static void CancelAll(bool allowAbort)
  147. {
  148. lock (CallbacksList)
  149. {
  150. CallbacksList.Clear();
  151. if (allowAbort)
  152. {
  153. foreach (Thread t in ThreadList.Values)
  154. {
  155. t.Abort();
  156. }
  157. ThreadList.Clear();
  158. }
  159. }
  160. }
  161. /// <summary>
  162. /// 类似Thread.Join,等待AbortableThreadPool执行完成
  163. /// </summary>
  164. public static void Join()
  165. {
  166. foreach (Thread thread in ThreadList.Values)
  167. {
  168. thread.Join();
  169. }
  170. }
  171. /// <summary>
  172. /// 类似Thread.Join,等待AbortableThreadPool执行完成
  173. /// </summary>
  174. /// <param name="millisecondsTimeout">等待的毫秒数</param>
  175. /// <returns></returns>
  176. public static bool Join(int millisecondsTimeout)
  177. {
  178. foreach (Thread thread in ThreadList.Values)
  179. {
  180. if (!thread.Join(millisecondsTimeout))
  181. {
  182. return false;
  183. }
  184. }
  185. return true;
  186. }
  187. /// <summary>
  188. /// 类似Thread.Join,等待AbortableThreadPool执行完成
  189. /// </summary>
  190. /// <param name="timeout">等待的时间范围</param>
  191. /// <returns></returns>
  192. public static bool Join(TimeSpan timeout)
  193. {
  194. foreach (Thread thread in ThreadList.Values)
  195. {
  196. if (!thread.Join(timeout))
  197. return false;
  198. }
  199. return true;
  200. }
  201. /// <summary>
  202. /// 在队列中,还未执行处理的数量
  203. /// </summary>
  204. public static int QueueCount
  205. {
  206. get
  207. {
  208. lock (CallbacksList)
  209. {
  210. return CallbacksList.Count;
  211. }
  212. }
  213. }
  214. /// <summary>
  215. /// 在执行中的线程数量
  216. /// </summary>
  217. public static int WorkingCount
  218. {
  219. get
  220. {
  221. lock (ThreadList)
  222. {
  223. return ThreadList.Count;
  224. }
  225. }
  226. }
  227. }
  228. }