Resources.Designer.cs 7.3 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // 此代码由工具生成。
  4. // 运行时版本:4.0.30319.42000
  5. //
  6. // 对此文件的更改可能会导致不正确的行为,并且如果
  7. // 重新生成代码,这些更改将会丢失。
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace SIMDP.Properties {
  11. using System;
  12. /// <summary>
  13. /// 一个强类型的资源类,用于查找本地化的字符串等。
  14. /// </summary>
  15. // 此类是由 StronglyTypedResourceBuilder
  16. // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
  17. // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
  18. // (以 /str 作为命令选项),或重新生成 VS 项目。
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class Resources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Resources() {
  27. }
  28. /// <summary>
  29. /// 返回此类使用的缓存的 ResourceManager 实例。
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SIMDP.Properties.Resources", typeof(Resources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// 重写当前线程的 CurrentUICulture 属性
  43. /// 重写当前线程的 CurrentUICulture 属性。
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  56. /// </summary>
  57. internal static System.Drawing.Bitmap _101 {
  58. get {
  59. object obj = ResourceManager.GetObject("101", resourceCulture);
  60. return ((System.Drawing.Bitmap)(obj));
  61. }
  62. }
  63. /// <summary>
  64. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  65. /// </summary>
  66. internal static System.Drawing.Bitmap _102 {
  67. get {
  68. object obj = ResourceManager.GetObject("102", resourceCulture);
  69. return ((System.Drawing.Bitmap)(obj));
  70. }
  71. }
  72. /// <summary>
  73. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  74. /// </summary>
  75. internal static System.Drawing.Bitmap _103 {
  76. get {
  77. object obj = ResourceManager.GetObject("103", resourceCulture);
  78. return ((System.Drawing.Bitmap)(obj));
  79. }
  80. }
  81. /// <summary>
  82. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  83. /// </summary>
  84. internal static System.Drawing.Bitmap Add_16x16 {
  85. get {
  86. object obj = ResourceManager.GetObject("Add_16x16", resourceCulture);
  87. return ((System.Drawing.Bitmap)(obj));
  88. }
  89. }
  90. /// <summary>
  91. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  92. /// </summary>
  93. internal static System.Drawing.Bitmap ball_1 {
  94. get {
  95. object obj = ResourceManager.GetObject("ball_1", resourceCulture);
  96. return ((System.Drawing.Bitmap)(obj));
  97. }
  98. }
  99. /// <summary>
  100. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  101. /// </summary>
  102. internal static System.Drawing.Bitmap ball_2 {
  103. get {
  104. object obj = ResourceManager.GetObject("ball_2", resourceCulture);
  105. return ((System.Drawing.Bitmap)(obj));
  106. }
  107. }
  108. /// <summary>
  109. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  110. /// </summary>
  111. internal static System.Drawing.Bitmap ball_3 {
  112. get {
  113. object obj = ResourceManager.GetObject("ball_3", resourceCulture);
  114. return ((System.Drawing.Bitmap)(obj));
  115. }
  116. }
  117. /// <summary>
  118. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  119. /// </summary>
  120. internal static System.Drawing.Bitmap BOReport_16x16 {
  121. get {
  122. object obj = ResourceManager.GetObject("BOReport_16x16", resourceCulture);
  123. return ((System.Drawing.Bitmap)(obj));
  124. }
  125. }
  126. /// <summary>
  127. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  128. /// </summary>
  129. internal static System.Drawing.Bitmap Close_16x16 {
  130. get {
  131. object obj = ResourceManager.GetObject("Close_16x16", resourceCulture);
  132. return ((System.Drawing.Bitmap)(obj));
  133. }
  134. }
  135. /// <summary>
  136. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  137. /// </summary>
  138. internal static System.Drawing.Bitmap Edit_16x16 {
  139. get {
  140. object obj = ResourceManager.GetObject("Edit_16x16", resourceCulture);
  141. return ((System.Drawing.Bitmap)(obj));
  142. }
  143. }
  144. /// <summary>
  145. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  146. /// </summary>
  147. internal static System.Drawing.Bitmap Open_16x16 {
  148. get {
  149. object obj = ResourceManager.GetObject("Open_16x16", resourceCulture);
  150. return ((System.Drawing.Bitmap)(obj));
  151. }
  152. }
  153. /// <summary>
  154. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  155. /// </summary>
  156. internal static System.Drawing.Bitmap Refresh_16x16 {
  157. get {
  158. object obj = ResourceManager.GetObject("Refresh_16x16", resourceCulture);
  159. return ((System.Drawing.Bitmap)(obj));
  160. }
  161. }
  162. /// <summary>
  163. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  164. /// </summary>
  165. internal static System.Drawing.Bitmap Remove_16x16 {
  166. get {
  167. object obj = ResourceManager.GetObject("Remove_16x16", resourceCulture);
  168. return ((System.Drawing.Bitmap)(obj));
  169. }
  170. }
  171. }
  172. }